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French Cafe

This was by far one of the most fun project I have worked on. Even though the concept looks simple and illustrative I wanted to capture the amazing Shape language in 3D. I had to make multiple modeling pass just to get the right amount or crooked lines to get the correct visual balance. Everything was modeled in Maya except for the plants which I borrowed from Megascans to save some time.

Final Render in the engine.

Final Render in the engine.

I played around in Unreal Engine 5.3 trying to get different lighting looks in post processing volume. I also created a VFX effect of fireflies using the Niagara system.

I played around in Unreal Engine 5.3 trying to get different lighting looks in post processing volume. I also created a VFX effect of fireflies using the Niagara system.

Shaded wireframe models in Maya. Everything is created in Maya, I used EP curve tool to create organic details like the Door/Window grills and the vine I also used the Cloth simulator FX to create the table cloth.

Shaded wireframe models in Maya. Everything is created in Maya, I used EP curve tool to create organic details like the Door/Window grills and the vine I also used the Cloth simulator FX to create the table cloth.

Brick texture created in Substance designer. Everything else is textured in Substance Painter.

Brick texture created in Substance designer. Everything else is textured in Substance Painter.

Concept by unknown artist, [Pinterest]

Concept by unknown artist, [Pinterest]